Tablet talk: Video of iPad Mini mock-up hits the Web as rumors of widescreen iPad emerge

Days before Apple is expected to reveal details of an iPad Mini, a new video has appeared on the Web showing a mock-up of the device. Meanwhile, it's being reported that the Cupertino company is looking at the idea of launching a widescreen iPad.

With the iPhone 5 launch well and truly behind us, attention among Apple watchers is now turning to the expected unveiling of the iPad Mini.

There’s been talk for a while now about Apple releasing a smaller version of its hugely popular iPad device, with most people expecting an October launch.

As with any Apple product coming to market, rumors have been doing the rounds, with many claiming the tablet will have a 7.85-inch screen and a thinner bezel than the one found on the existing iPad.

A new video showing a dummy iPad Mini from various angles was posted on the Web on Friday by the Japan-based Mac Otakara blog (via Apple Insider). Unfortunately, much of  the 60-second video is slightly out of focus, though it’s still watchable (check it out below), and gives us some idea of how the expected tablet will look in the hand/s (answer: comfortable).

Apple Insider says that if the mock-up is close to the real thing then the absence of the black plastic insert on the back of the device that serves as a window for cellular signals suggests that if this is the only device unveiled by Tim Cook next month, it’ll be Wi-Fi only. But would Apple really hold back from offering consumers a cellular version too?

There’s little known about what’s under the hood of the expected iPad Mini, though to keep it competitively priced alongside Amazon’s new Kindle Fire HD tablets, Google’s Nexus 7 and Barnes & Noble’s Nook HD devices, it’s bound to lack the power of the 9.7-inch version. Many predict it’ll sell for around $250, a price which is bound to interest many consumers looking for a more portable version of the Cupertino company’s big-selling iPad. Details of a ‘special event’ to unveil the iPad Mini are expected to be announced in the coming days, with the device set to hit stores in plenty of time for the holiday season.

Widescreen iPad?

Meanwhile, following the recent launch of the widescreen iPhone 5, one analyst has said that according to sources “close to Apple”, the iPad is also about to get the stretched-screen treatment. Cult of Mac reported industry analyst Paul Mueller as saying that “at least three people close to Apple” told him the company is prototyping a widescreen version of the iPad.

It’s easy to believe the claim, with Apple known to test out many variations of a device before deciding whether to develop it further. It’s not known whether it would replace the current version or be sold alongside it. Do you think a widescreen iPad would go down well with consumers? Or should Apple simply stick with the current 4:3 aspect ratio?     


Source : digitaltrends[dot]com

Asus reportedly refutes claims of $99 Nexus 7

Asus reportedly refutes claims of $99 Nexus 7

Cheap and sleek? We'll take'em both

Those whose hopes were raised with the promise of a super-cheap Google Nexus 7 may want to come back down to Earth.

Digitimes reported Thursday that Asus and Google were working on a $99 (around UK£60, AU$95) 7-inch slate, plus a $199 (around UK£120 , AU$191) model upgrade.

The site cited industry sources, however it looks like someone who may actually know a thing or two about Asus' product plans has debunked those rumors.

According to Digitimes, Asus has denied the tab-tastic plans for a dirt-cheap Nexus.

Still true, maybe?

The $99 version was said to be an "entry-level model" while the $199 iteration apparently would've been an ultra-thin upgrade to the current model.

Though it now sounds like neither of them are truly happening, TechRadar has reached out to Asus to get to the bottom of this 7-inch mystery, and we'll update this story if and when more information becomes available.

If these devices do come - presumably in time for the holidays - then they'll give Amazon, Apple, and Barnes & Noble a run for the tablet money.

Amazon recently announced the Kindle Fire HD, which costs between $199 and $499 (UK£159 for the 7-inch model, AU$191 - AU$491) while Barnes & Noble's Nook HD 7-inch tab runs $199 - $229 (UK£159 - £189, AU$191 - AU$220).

There's clearly a space in the market for a cheap tablet from Asus and Google, so here's hoping they're at least inspired by these rumors to cook something up.


Source : techradar[dot]com

Ouya: ‘Over a thousand’ developers want to make Ouya games

Ouya console

Alongside announcements of personnel acquisitions, the creators of the Android-based Ouya console have revealed massive developer support.

Even after the relatively cheap, Android-based Ouya console proved a massive success on Kickstarter (the console was able to pull in nearly $8.6 million from investors despite having an initial goal of only $960,000), pundits and prospective owners of the new gaming machine loudly wondered how well it would be able to attract developers who would otherwise be making games for the Xbox 360, iPhone or PC. Assuming you believe official statements made by the people behind the Ouya console, there is nothing to worry about on that front.

“Over a thousand” developers have contacted the Ouya creators since the end of their Kickstarter campaign, according to a statement published as part of a recent announcement on who will be filling out the company’s leadership roles now that it is properly established. Likewise, the statement claims that “more than 50″ companies “from all around the world” have approached the people behind Ouya to distribute the console once it is ready for its consumer debut at some as-yet-undetermined point in 2013.

While this is undoubtedly good news for anyone who’s been crossing their fingers, hoping that the Ouya can make inroads into the normally insular world of console gaming, it should be noted that while these thousand-plus developers may have attempted to reach the Ouya’s creators, the company offers no solid figures on how many of them are officially committed to bringing games to the platform. That “over a thousand” figure means little if every last developer examined the terms of developing for the Ouya and quickly declined the opportunity in favor of more lucrative options. We have no official information on how these developer conversations actually went, so until we hear a more official assessment of how many gaming firms are solidly pledging support to the Ouya platform, we’ll continue to harbor a bit of cynicism over how successful this machine might possibly be.

As for the aforementioned personnel acquisitions, though they’re less impressive than the possibility that thousands of firms are already tentatively working on games for the Ouya, they should offer a bit more hope that the company making the console will remain stable, guided by people intimately familiar with the gaming biz. According to the announcement, Ouya has attracted former IGN president (and the first investor in the Ouya project) Roy Bahat to serve as chairman of the Ouya board. Additionally, the company has enlisted former EA development director and senior development director for Trion Worlds’ MMO Rift, Steve Chamberlin, to serve as the company’s head of engineering. Finally, Raffi Bagdasarian, former vice president of product development and operations at Sony Pictures Television has been tapped to lead Ouya’s platform service and software product development division. Though you may be unfamiliar with these three men, trust that they’ve all proven their chops as leaders in their respective gaming-centric fields.

Expect to hear more solid information on the Ouya and its games line up as we inch closer to its nebulous 2013 release. Hopefully for the system’s numerous potential buyers, that quip about the massive developer interest the console has attracted proves more tangible than not.


Source : digitaltrends[dot]com

Apple offers guidance to third-party maps apps

Apple offers guidance to third-party maps apps

Actually getting you where you need to go

Apple's making it easier than ever to get you where you need to go - and, no, not by improving its own baffling Maps app.

The company, following an apology earlier Friday by CEO Tim Cook for Apple's much publicized navi-snafu, has bundled a bunch of third-party maps apps in the App Store, placing them all under a "Find maps for your iPhone" umbrella.

Click on the iTunes Store too and users will also see 13 Maps apps, from the free MapQuest app to Gokivo GPS Navigator ($0.99) to Magellan RoadMate USA (US$49.99, UK £30, AU$48).

Contrition is a funny thing

Cook, while urging users to give Apple's Maps time to mature, also suggested they download apps from the App Store like Bing, MapQuest, and Waze.

He also recommended using competitors Google or Nokia maps via their websites "and creating an icon on your home screen to their web app."

Apple.com's also featuring a "How to add a website icon to your Home screen" step-by-step so users can pin Maps web apps by Google and Nokia to the iOS home screen.

For now, many of these apps don't have iPhone 5 display support, though with no end in sight for Apple's geographic challenges, that could change fast enough.


Source : techradar[dot]com

Microsoft demands the return of Xbox dev kits from the 38 Studios liquidation sale

Curt Schilling -- San Diego Comic Con

Debtors of Curt Schilling's 38 Studios hope a liquidation auction will help them retrieve their money. Microsoft however, wants its hardware back.

If you’ve been following the gaming industry over the past year, you’ll likely recognize the name “38 Studios.” The games developer, formerly known as “Green Monster Games,” was initially notable for being founded by former Major League Baseball star Curt Schilling (seen in the image above at right), but stumbled on more recent fame due to its spectacular public collapse. While we still await the results of official investigations launched into the firm by the state of Rhode Island and the FBI (the Rhode Island attorney general’s office recently announced that it would not pursue criminal charges against 38 Studios or its founders), the company’s assets are being sent to the auction block in an effort to raise money to pay off the $75 million loan the company received from the good people of Rhode Island.

According to this listing on the website of industrial liquidation specialist SJ Corio Company, the vast majority of hardware used in 38 Studios’ day to day operations, as well as its games development plans, will be available for purchase. This will be carried out over the course of two sales (one on October 16 in Timonium, MD, and one on October 23 in Providence, RI), and prospective buyers will be given access to huge lots of office equipment, computer accessories and, most crucially for this story, an unspecified number of “Xbox 360 XDK consoles.”

Though little information is publicly available on these items, intelligent speculation holds that these were the same Xbox 360 development kits used by 38 Studios in the creation of 2012′s Kingdoms of Amalur: Reckoning, and possibly any unannounced projects that 38 Studios may have had in the development pipeline. If you’re an average gamer, you might never have seen one of these development kits, as Microsoft tends to closely guard this technology. After all, owning one of these things means that a person is able to run unsigned code on the machine, thus opening up all kinds of opportunities for piracy or the creation of Xbox 360 software that makes the console behave in ways that Microsoft would really rather it didn’t. Thus, when news broke that these kits would be going on sale to what is effectively the general public, Microsoft jumped into action to retrieve the machines.

“Xbox 360 Development Kits (XDK) are the property of Microsoft and are only licensed to authorized studios and may not be assigned or sold to any third party without the written consent of Microsoft,” reads Microsoft’s official statement on the situation. ”We will be contacting the appropriate parties involved in the auction of 38 Studios’ assets to remove the XDK units from the auction listing and to secure the return of the consoles to Microsoft.”

Whether or not Microsoft has legal recourse to retrieve the kits is currently up in the air, but it seems quite likely that due to the trade secrecy of the information inherently contained within an Xbox 360 development kit, that the company could claim, in court, that the sale of such a machine to an unknown third party could theoretically impugn the company’s ability to continue doing business as it has been since the console’s launch. Of course, that’s for the lawyers to hash out, and regardless of the outcome, those of you living in Maryland or Rhode Island suddenly have a chance to score some cut-rate office equipment that was once used by a famous pitcher. Good luck.


Source : digitaltrends[dot]com

Great Samsung Galaxy S3 deals coming soon: $0 in Canada, $50 in the US

Thinking about buying a Samsung Galaxy S3 soon? You might want to wait until Black Friday if you live in the United States. It seems that a leaked flyer has arrived suggesting that Sprint plans to offer the S3 for just $50 with a two-year contract as a special Black Friday promotion. How much are you saving? About $150, which is no small chunk of change.

For those that need a reminder, the North American version of the Samsung Galaxy S3 is no weakling. The phone is powered by a Qualcomm S4 and has a 2GB of RAM. This isn’t quite as good as the Quad-core in the international version, but that’s the price of LTE integration.

For those in Canada, you don’t have to wait nearly as long to get a great deal on the Samsung Galaxy S3. Rogers, Bell, Telus and Virgin Mobile are all running a promotion this weekend that gives you a free Galaxy S3 with a three-year commitment. This is a VERY good deal for those that like Samsung smartphones. It’s also worth noting that Bell, Telus and Virgin Mobile are also slashing the OG Note to $0 with a three year commitment during this special sale.



Source : mobilemag[dot]com

Minecraft creator 'Notch' is the latest to speak out against Windows 8

Minecraft fans might want to think twice about upgrading to Windows 8 next month. According to tweets from creator and developer Markus “Notch” Persson, Microsoft asked him to help certify the game for Windows 8. Persson declined in a roundabout way, telling Redmond to instead stop trying to ruin the PC as an open platform.

A few minutes later, he fired off another tweet saying he’d rather have Minecraft not run on Windows 8 at all than to play along. He further hopes that he can convince a few people not to switch to the new operating system by doing this.

This isn’t the first time he’s spoken out against Microsoft and Windows 8. Last month during an Ask Me Anything thread on Reddit, Persson said he hopes to keep a lot of open and free platforms around and if Microsoft decided to lock Windows 8 down, it would be very bad for indie games and competition in general.

Minecraft’s creator isn’t the only prominent gaming figure to voice an opinion concerning Windows 8. A few months ago, Valve co-founder Gabe Newell told those in attendance at a video game conference that he believes the operating system is a catastrophe for everyone in the PC space. He predicts some of the top tier PC/OEMs will exit the market and margins will be destroyed for a lot of people.

Rob Pardo from Blizzard commented on Newell’s statement shortly after on Twitter, saying it wouldn’t be very good for them either if his predictions about Windows 8 come true.


Source : techspot[dot]com

Jelly Bean appearing on Acer Iconia Tab A700

Jelly Bean appearing on Acer Iconia Tab A700

More devices are joining the Jelly Bean movement

Bit by bit, Jelly Bean is showing up on more Android devices.

The latest to reportedly get the roll out is the Acer Iconia Tab A700. Members of the XDA-Developers forum said Thursday they were seeing Android 4.1 show up on those devices.

"I just got the Jelly Bean update on a German ACER A700," a member wrote on the site.

Users in Holland and the U.S. are also reportedly receiving the update.

Jelly Bean on the brain

Earlier this week, Asus started rolling out the OS update to its Transformer Prime tablet, plus confirmed the Transformer Pad Infinity will get it soon.

The Prime's update started out in Sweden, so having an international start for the A700 before jumping to other continents isn't far out of line for the update's rollout plan.

Acer hasn't officially confirmed the update yet, but it said in July Jelly Bean would descend on "several tablets soon."

The company is also reportedly planning a Jelly Bean-loaded Iconia Tab A110 release for later this year, so it's certainly got Android upgrades front and center.

Some issues with installation have been reported, though for those who've successfully downloaded the upgrade (on 332MB models), improved performance, an improved UI, additional photo features, and bug fixes are all part of the positive feedback.

Don't worry, world, Jelly Bean is slowly but surely coming to more and more mobile devices.


Source : techradar[dot]com

PopCap Games joins dentists in the fight against tooth decay

Stop Zombie Mouth cards

PopCap's zombies are coming yet again, but this time they're after your teeth instead of your brains.

Though Plants Vs Zombies has appeared on nearly every gaming platform in existence and developer PopCap Games is hard at work on delivering the PvZ sequel that came to light in August, there is no rest for the company’s legions of shambling undead. Instead of merely allowing these ambulatory corpses a chance to enjoy their afterlives, PopCap has enlisted its gruesome creations in the fight against tooth decay.

As part of the “Stop Zombie Mouth” campaign, PopCap has joined forces with the American Dental Association to promote good dental hygiene. As you can see from the official Stop Zombie Mouth website (or the trailer/music video for the campaign embedded below) this is obviously aimed at kids. While the overall goal is to teach youngsters how to properly maintain their teeth and gums, the campaign also has a lesser, but no less crucial motive of instilling in kids the basics of dental hygiene before Halloween festivities ruin all that hard work in a shower of delicious, sugar-riddled candies.

So, how does a video game company aid in the battle against tooth decay? By getting kids hooked on its games, of course. Under the Stop Zombie Mouth campaign, PopCap will be issuing a number of collectible cards and special coupons based on Plants Vs Zombies. The cards, as you might expect, feature the game’s titular walking dead (as well as five original characters created just for this campaign and a number of zombies not seen in any iteration of Plants Vs Zombies to date), while the coupons are actually free vouchers for full copies of either the PC or Mac version of the game. These goodies are designed to be given away by dentists to their customers, much in the same way that dental professionals have been handing kids toothbrushes and toothpaste at the end of check-ups for as long as anyone can remember.

While we can’t fault the potential benefits of teaching kids how to care for their oral cavities, this whole scheme seemed a bit “out of left field” on first glance. Thus, we sent off a message to PopCap asking why the company would ever want to join forces with America’s dentists. In sum, the company wants to use its games to promote positive change in the world.

“We at PopCap have been interested in the potential for video games to provide benefits beyond entertainment for many years,” PopCap co-founder John Vechey told us. “We’re passionate about the very important cause behind the ‘Stop Zombie Mouth’ campaign and proud to be highlighting yet another positive effect that games can have on society.”

Margo Wootan, Director of Nutrition Policy at the Center for Science in the Public Interest, praises the initiative, saying that PopCap and the ADA have come up with a very novel solution to this eternal problem. “Changing eating habits among children is one of the most important yet difficult challenges that parents face today,” Wootan said. “The ADA and PopCap Games have come up with a fun, clever, and compelling approach that should appeal to young trick-or-treaters this Halloween. This campaign will help children recognize the relationship between healthy eating and healthy teeth, and provide one of the coolest alternatives to sugary snacks yet.”

It should be noted that this is not the first time PopCap has demonstrated an unexpectedly high level of corporate kindness. In late 2011, when a PopCap employee named Lisa was diagnosed with and began treatment for cancer, her office was literally flood with tiny origami cranes courtesy of her “co-workers” at PopCap’s then-new Shanghai wing. Likewise, in June of that same year, PopCap began selling a number of original Plants Vs Zombies art assets to benefit the Starlight Children’s Foundation and the UK’s SpecialEffect charity group.


Source : digitaltrends[dot]com

Weekend game deals: 50-75% off CoD, BF3, Total War, Dragon Age

With Black Ops 2 due in early November, you can expect digital dealers to discount Call of Duty titles repeatedly over the coming weeks -- including this one. Steam has knocked half off Modern Warfare 3 along with a free multiplayer weekend, while GameFly has slashed Black Ops and all three Modern Warfare entries. Meanwhile, Steam also offers big savings on the Total War franchise, Amazon has 40% off Sleeping Dogs, and GameStop provides an assortment of bundles including a Dragon Age pack for only $9.99.

Steam
88 Total War Master Collection $31.98 (75% off)
83 Call of Duty: Modern Warfare 3 $29.99 (50% off + free weekend)
76 Hearts of Iron 3 Collection $7.49 (75% off) 
81 The Binding of Isaac $1.24 (75% off -- today only)
More...

Amazon Digital
80 Sleeping Dogs $29.99 (40% off)
81 Tropico 3 $4.02 (60% off)
75 Supreme Commander 2 $4.99 (67% off)
Eve Online: Inferno $4.99 (75% off)
More...

GameStop
90 Dragon Age Bundle $9.99 (80% off)
86  Battlefield: Bad Company 2 Ultimate Digital Collection (50% off)
88 Battlefield 3 $9.99 (75% off)
71 Spore Ultimate Digital Collection $14.99 (50% off)
89 Dead Space Bundle $9.99 (75% off)
80 Need for Speed Ultimate Digital Collection $14.99 (50% off)
64 Pendulo Pack $14.99 (75% off)
72 Medal of Honor Ultimate Digital Collection $14.99 (50% off)
77 Victoria Franchise Bundle $19.99 (50% off)
76 Magicka Franchise Bundle $14.99 (50% off)
84 Rift $9.99 (50% off)
77 Might & Magic Heroes VI Digital Deluxe Edition $29.99 (45% off)
76 Prince of Persia Bundle $29.97 (50% off)
Freespace 2 $9.99 (50% off)
More...

GamersGate 
70 NecroVision Hardcore Edition $6.24 (75% off)
76 Men of War: Collector Pack $15.00 (75% off)
80 King's Bounty: Armored Princess $4.99 (75% off)
62  Silent Hunter Complete $16.49 (70% off)
Planet Alcatraz $2.49 (75% off)
Wastelands Strategic Bundle $16.98 (66% off)
More...

GameFly
49 Resident Evil: Operation Raccoon City $19.99 (50% off)
79  Prototype 2 $33.49 (33% off)
74  Prototype $4.99 (75% off)
75  Singularity $7.49 (75% off)
79  Transformers: War for Cybertron $4.99 (75% off)
83  Call of Duty: Modern Warfare 3 $29.99 (50% off)
82 Call of Duty: Black Ops $19.99 (50% off)
88  Call of Duty: Modern Warfare 2 $9.99 (50% off)
Call of Duty 4: Modern Warfare $9.99 (50% off)
Gun $2.49 (75% off)
More...

Green Man Gaming
64 Alpha Protocol $9.98 (50% off)
57 Space Siege $7.49 (50% off)
72 Virtua Tennis 4 $14.99 (50% off)
Condemned: Criminal Origins $7.47 (50% off)
Renegade Ops $7.49 (50% off)
Dreamcast Collection $14.99 (50% off)
More...

GOG
60% off Square Enix titles


Source : techspot[dot]com

Judge Koh can decide fate of Galaxy Tab 10.1 sales ban

Judge Koh can decide fate of Galaxy Tab 10.1 sales ban

Welcome back!

Samsung may finally get some good news in regards to the lengthy legal proceedings the company has been party to alongside Apple in an patent battle that's extending well beyond a jury's August decision.

A United States Court of Appeals for the Federal Circuit on Friday granted U.S. District judge Lucy Koh the power to rule on a sales ban she imposed on Samsung's Galaxy Tab 10.1.

That means it's now up to her to decide whether the tab can go back on sale in the U.S., a ban that went into effect at the onset of the trial.

Koh, who presided over the 4-week courtroom tussle between the two tech giants, previously ruled she wouldn't lift the sales injunction on the slate, saying it fell out of her jurisdiction as the matter had gone to the federal appeals level.

With Friday's ruling, the ball's back in her court.

The battle continues

Even though Samsung lost the case to the tune of $1.05 billion (UK£665 million, AU$1.03 billion), the jury found the Galaxy Tab 10.1 didn't infringe on any patents, prompting Samsung to challenge Koh's pre-trial ban.

Now that Koh has been granted the power to lift the sales ban, experts believe she'll do just that, bringing the Galaxy Tab 10.1 back on the U.S. market soon.

Despite this new potential positive for Samsung, the company isn't quite done with Apple yet.

On Tuesday, Samsung asked for a new trial against Apple, with claims "no reasonable jury" would have sided with Apple's infringement claims.

For its part, Apple is also bringing another lawsuit against Samsung, claiming the South Korean company damaged the iPhone brand, and hoping to gain another $707 million (around U£435,AU$676) from its chief rival.

Both companies are set to appear before Koh again on Dec. 6 to discuss more post-trial motions, such as other possible bans on Samsung products found to be in violation of Apple's patents.

TechRadar has reached out to Samsung, and will update this story if and when the company responds to a request for comment.


Source : techradar[dot]com

Reports point to delay for Samsung flexible AMOLED displays

Reports point to delay for Samsung flexible AMOLED displays

That's a way to type (credit: Android Community)

Reports emanating from Korea have claimed that Samsung has encountered problems with the production of flexible screens for mobile devices.

DDaily has brought word from an "industry official" who said the mobile giant has decided to delay the production of the bendy AMOLED display due to "problems with the yield."

The source claimed that if Samsung can sort out the production issues by the end of 2012, there's a chance that the first flexi-smartphones may still arrive sometime during the first half of 2013.

This will, of course, encourage completely baseless speculation that the first device to boast the tech could be the Samsung Galaxy S4.

Key players

Samsung has been one of the key players in developing this bendable, twistable, and near-indestructible screen tech, along with the likes of Sony and Nokia.

This time last year a Samsung representative claimed that the first flexible devices would arrive sometime in 2012, but it now seems that pledge is not going to come to fruition.

In December 2011 the company released a concept video showing off its bendy AMOLED screen tech, while in May this year the company claimed there was "huge" demand for the tech from its partners.

"We will be mass producing flexible OLED displays from the latter half of this year as the demand from our clients is significant," Samsung Electronics' vice chairman Kwon Oh-hyun said at the time.


Source : techradar[dot]com

A BlackBerry partnership could help Intel battle ARM

Intel Offices

Motorola's Razr i is a good start for Intel's attack on the mobile chip market, but it'll need a few more big-name partners if it wants to succeed.

Recently, Motorola announced its first smartphone powered by Intel’s Medfield processor, the Razr i, and it’s an important device for both companies. For Intel, it represents the very first Atom-powered phone to come from a “big-name” manufacturer, and for Motorola it marks a return to Europe, a market it has neglected in recent years. Motorola signed a “multi-year, multi-device” partnership with Intel in early January and so far it has the best end of the deal, as the Razr i is not only good-looking, but it’s capable too.

Intel however, doesn’t seem to be making in-roads into the ARM-controlled mobile chipset market, and thanks to the Razr i’s limited initial release — it’s out in the UK, Germany, France, Brazil, Argentina and Mexico next month — the only Intel phone that people might actually want to buy may not be available where they live.

What Intel needs is a new best friend — someone who is also trying to break into a market with which it has lost touch. Right now, that company is Research in Motion, which is doing a decent job of talking up BlackBerry 10, but neatly avoiding the subject of the accompanying hardware. Both it and Intel have challenging times ahead and a partnership could be mutually beneficial.

A huge mountain to climb

One could argue that it’s still early days for Intel, but is it? Intel shouldn’t have missed the smartphone boat. We’re talking about the best known PC chip manufacturer on the planet, with decades of experience here. Medfield wasn’t announced yesterday either. Intel has been chatting about its Lenovo and Motorola partnership as far back as CES in January and MWC in February.

If Intel wants its processors to challenge the dominant ARM mobile chips, then it needs to get its act together, because the mountain it needs to climb is huge. ARM controls 95-percent of the mobile market and more than 270 companies are licensed to use its architecture. Its performance reflects this, and its 2011 revenue climbed 24-percent over 2010 to $785 million, exceeding expectations.

To make matters worse for Intel, ARM is slowly but surely pushing its way into the PC market too, thanks in no small part to Microsoft’s decision to support ARM architecture with Windows 8 RT. ARM’s CEO has stated he wants to own between 10 and 20-percent of the notebook market by 2015.

Unsurprisingly, ARM has played down Intel’s move into its primary business, saying it expects the company to take only about 5 to 10-percent of the smartphone market share “within a few years.” Intel has remained tight-lipped concerning its own expectations, but as forecasters are predicting a downturn in its PC business over the coming years, mobile is only going to become more important.

Intel dominates the PC processor market in the same way ARM does with mobile, with estimates putting Intel’s share at around 80 percent; however, analysts are predicting tough times ahead, with an Endpoint Technologies researcher quoted as saying “the outlook looks grim right now through the new year.” Smartphone and tablets though, are experiencing considerable growth.

So, it’s clear that one device from one manufacturer, plus a few others scattered around the globe, probably won’t bring the success Intel desires. Motorola is a great partner to have, especially because of its new owner, but Intel needs to split the Atom between a few other big companies too.

Samsung and LG were linked with Intel last year, but nothing has come of it, and HTC has remained quiet as well. Research in Motion has always used a variety of processor manufacturers, so why not Intel? After all, it needs all the help it can get right now.

Could Intel save RIM, and vice versa?

Research in Motion is nervously treading water ahead of BlackBerry 10’s eventual release. If it’s not in talks with Intel, or at the very least considering a switch, then it should be.

A long time ago, RIM used Intel 386 chips in its early BlackBerry 950 and 957 handsets, then in 2005 trumpeted another deal with Intel, where it would use its XScale architecture (which is ARM-based anyway) and “Herman” chips in future BlackBerry devices. BlackBerry 10 phones are expected to use ARM architecture and chips from Texas Instruments or Qualcomm, but imagine for a moment the impact of the news that RIM had switched to Intel.

The relationship is there, it just needs to be reinvigorated. The mobile industry thrives on partnerships, from Sony and Ericsson to Microsoft and Nokia. Right now, a new friend would go a long way to helping Research in Motion overcome public perception, and Intel to add another big name to its list.

It makes good sense for Intel too, as RIM is placed third — and rising — in terms of market share in India — an important emerging market — behind Nokia and Samsung. It also made it very clear during BlackBerry 10 Jam that emerging markets were high on its list of priorities, and as Intel has already partnered with Lava to produce the Xolo Android phone in India, we’re assuming it is for Intel too. The combination of both Atom-powered BlackBerrys and Android phones could see them on their way to a significant slice of the market.

RIM on the other hand, needs a differentiator, something to make its BlackBerry 10 phones standout in amongst iPhone 5s, Jelly Beans and Windows Phone 8. Packing in a 2GHz Atom chip could do exactly that. Plus, with Texas Instruments taking a step back from the mobile market, a gap has opened up at RIM into which Intel could neatly slip.

Yes it would be a risk for both parties, and would require plenty of adjustment on RIM’s side, but that could be exactly what’s needed to push forward in today’s fiercely competitive mobile market.


Source : digitaltrends[dot]com

Microsoft now offers tangible rewards for your Achievement points

NXE Xbox Live

Microsoft's Achievement points just acquired some actual, real-world value.

Throughout the history of the Xbox 360, the console’s Achievement system has always seemed a bit hollow. Sure, it tracks your gaming prowess over every game you play on Microsoft’s machine, but beyond bragging rights the gamerscore system has never really offered players a tangible, useful reward. However, that changes now, as Microsoft has unveiled a program to reward gamers for their dedication to earning ever-higher piles of largely meaningless numbers.

Dubbed “MyAchievements,” this latest Microsoft initiative offers three tiers of rewards, depending on how massive your gamerscore has become over the past handful of years. Those of you with 3,000 to 9,999 Achievement points can earn an unnamed “Special Gift” to be delivered during your birthday month. Gamers with between 10,000 and 24,999 points are eligible for that aforementioned Gift, as well as a “1% Rebate on your Xbox LIVE Marketplace purchases EVERY MONTH.” Finally, those of you who have been working really, really hard to pick up Achievements and are currently sitting on a pile of more than 25,000 points will earn the omnipresent Gift, and be eligible for a 2% rebate on Xbox Live purchases.

There are two important, if largely minor, cavets here though: First, you need to have an Xbox Live Gold account to pick up any of these rewards, and second, you’ll need to sign up for Microsoft’s MyRewards program. That’s a simple enough process (visit this site and follow the short, easy instructions to sign up), which while allowing Microsoft to periodically bombard your email inbox with advertisements also makes your Gold account eligible for free bonus Microsoft Points based on a number of things you’re likely to do anyway (like renewing your Gold account). Bottom line: Sign up and you’ll be trading a bit of privacy for points that can be redeemed for Xbox Live Marketplace items.

Back to the MyAchievements deal for a moment: Try as we might, we’re unable to find any mention of what that “Special Gift” actually is. This just happens to be my birthday month, and my Xbox Live Gold account has been signed up for any and all Microsoft promotions for years now, and yet I’ve not received any Gift, nor can I find any information on what the Gift might be. We’ve reached out to Microsoft for some sort of clarification on this issue, but have yet to hear a response.

Assuming that doesn’t totally quell your interest in the MyAchievements program, you should know that Microsoft’s site is running a bit wonky at the moment. We’re having trouble getting pages to load in a timely manner, though when they eventually appear everything seems copacetic. Unless you’re adamant about joining the new initiative as soon as possible, maybe wait a few hours before attempting to link your Xbox Live account with any of Microsoft’s customer loyalty programs.


Source : digitaltrends[dot]com

Tokyo Jungle review: Survival as blissful and banal as the real thing

Tokyo Jungle review

We find that survival in the animal kingdom can be as boring as it is powerful in our Tokyo Jungle Review.

When Tokyo Jungle director, Yohei Kataoka, pitched his post-apocalyptic action game to Sony Japan Studio, it didn’t go well. “It was bad!” said Kataoka in a recent interview

“It wasn’t received so well at the very beginning. I think there weren’t so many people that thought this game could would sell just based on the concept.” The premise sounds like a sure thing in today’s gaming landscape: Survive in the ruins of Tokyo after human civilization has crumbled. That describes pretty much every single game that’s come out in the past five years. From Dead Island to Rage, the wasteland is currently one of gaming’s most popular settings.

So why didn’t Sony like Kataoka’s game? Well, house cats aren’t exactly the most popular protagonists in post-apocalyptic games. That’s how you roll in Tokyo Jungle.

tokyo jungle ps3

No bald space marines, no rough-hewn machine guns. You get tooth, claw, and cunning as you guide the animal kingdom through what remains of Japan’s capital city when the humans have gone away. If it sounds like it might be a little dull playing as a tabby trying to cut it in a dog-eat-alligator metropolis, you’d be right. Tokyo Jungle can be exceedingly dull, every bit as banal as actually trying to forage for food and find a place to rest. But beneath some grueling game design lies a wholly unique, smart action game that balances survival and strategy to an impressive, tense degree.

The rules in Tokyo Jungle are more or less the same as when you wake up in the morning. You need to find food, shelter, and a mate to breed with all while avoiding things that want to kill you. Here you aren’t a biped with opposable thumbs and an enormous brain, just a beast whose only job is to make it through the day. The various animals you can take control of in Tokyo Jungle come in two types, even though the range goes from baby chick to slavering dinosaur: Grazers and predators.

Predators need to take on other critters by either fighting or stalking them. Crawling through a bush will conceal your feisty Pomeranian from an unwitting rabbit, and the perfect time to strike is represented by glowing red jaws on your target. Click the right trigger, pounce and feast with the circle button. The process is accompanied with the sort of visual flash that comes with a well-timed combo in Street Fighter, but it can be even more affecting, especially when you take out a larger animal that’s felled you before. You’d think since it was passive that grazing would lack the same satisfaction, but the process of tracking down edible grass and fruits on rooftops and alleys is just as compulsively enjoyable.

Tokyo-Jungle

Eating food raises your animal’s rank, going from rookie to veteran, and peeking with boss. If you’re a boss, you can attract the best female of your species. (Tokyo Jungle, sadly, doesn’t offer much for those seeking gender equality). Before you can get potential mates to appear you have to secure a territory by marking four spots in the specific district you’re in. Do so, and you get access to a nest for mating and saving your game in the core Survival mode. A timer is constantly ticking years away though, so if you don’t mate before you hit 15-years-old, you’ll die. Mate before that, and you take control of your kids, who have beefed up health, stamina, and hunger stats.

As with life, Tokyo Jungle is all about balance. You need to weigh taking risks to secure territory or find food as you push forward and try to survive. There are mitigating factors — some areas are poisoned, tainted by the apocalypse’s fallout, but you can find equipment and items to keep yourself going, for example — but the center of the game is the push and pull of needing to find resources and racing against the clock. Survival in the real world is tedious, an exhausting, never-ending search for the things you need to keep going.

If you’re reading this though, you also know that the mundane nature of life can lead to ecstatic revelation. There’s nothing quite like having a good day. Tokyo Jungle, in its most inspired moments, captures that essential feeling. Playing as a fourth-generation gazelle, running from mountain lions across train tracks at night headed for another city district where the map says there’s food, watching your hunger meter drop away, then finally reaching your destination and finding safety for just a little while longer is a pleasure no other game will give.

tokyo jungle psn

But revelation is rare. Most of the time in Tokyo Jungle, you’re just slogging through the motions, trying to achieve a specific animal’s secondary goals beyond survival — reach this area, eat this many calories, find this animal in this set amount of time — raising points so you can unlock new animals to play with. Since that’s the only way to play as the coolest animals—lions, tigers, and bears, etc., that means hours of playing as a baby chick, which is as slow and cumbersome as it sounds.

Conclusion

Tokyo Jungle’s highs are so high that the game gets an automatic recommendation. For anyone looking for time value, there’s a ton here as well. In addition to all the many unlockable animals for lengthy survival mode campaigns, collecting data items slowly unlocks a mission-based story mode as well. It’s important to go in knowing, however, that there’s a mountain of grind standing between you and the best parts of the game. Jungle can be moving. It also happens to be hilarious (try not to laugh the first time you equip an a pig with cat’s paws to raise its attack power). Is it as satisfying as survival? No, not really. It offers a world and experience that no other game can though, and that makes all the difference.

Score: 7.5 out of 10

(This game was reviewed on the PlayStation 3 using a retail version of the game)


Source : digitaltrends[dot]com

Samsung Galaxy Note 2 coming to flagship London store a day early

Samsung Galaxy Note 2 coming to flagship London store a day early

A weekend boost for gadget fans with giant hands

The palm-defying Samsung Galaxy Note 2 will be available a day early from the company's flagship store in London this Sunday, September 30.

The 5.5-inch, stylus-equipped smartphone / tablet hybrid doesn't go on sale across the rest of the UK until October 1, but visitors to the Westfield Stratford City shopping centre will get early bragging rights.

Samsung is also promising Sunday gadget worshippers an exclusive sales price, although that has yet to be revealed.

Jelly Bean on-board

The Samsung Galaxy Note 2, which is even larger than its popular predecessor will come with Android 4.1 Jelly Bean straight out of the box alongside the familiar Super AMOLED HD screen.

The device also boasts a 1.6GHz quad-core Exynos processor, 2GB of RAM and manages to squeeze everything into a 9.4mm thick frame.

Earlier this week we received the first information on contact prices for the Galaxy Note 2. Phones4U's cheapest tariff comes in at £31, but that involves a heavy outlay of £149.99 for the device itself.

SIM-free options start from £529 on Expansys for the 16GB model. Hopefully Samsung will offers Sunday shoppers in London a much sweeter deal.


Source : techradar[dot]com

Apple's Pandora-like service talks reportedly derailed by music publisher

Apple's Pandora-like service talks reportedly derailed by music publisher

Apple might be breathing down Pandora's neck before long (credit: iTunes)

Rumors have been flying in recent weeks that Apple has been planning to take on Pandora with a music streaming service of its own - but those plans may have been scrubbed temporarily by a single music publisher.

According to reports published Friday, Sony/ATV Music Publishing has been named as the major holdout in moving the service forward.

Jointly owned by Sony and Michael Jackson's estate, industry sources claim Sony/ATV asked Apple to pay a higher per-song rate than competitors like Pandora.

The company recently bought EMI Music Publishing, granting it power over 2 million music copyrights for artists ranging from One Direction to The Beatles - rights Apple needs to offer a competitive playlist and a leverage point for Sony/ATV.

Opening Pandora's box

Generally, it looks as though Apple's music service, created in partnership with music labels, aims to be a more flexible alternative to Pandora, one that allows it to take users directly to the iTunes store while letting labels promote an artist, band, or brand at any given time.

Services like Pandora have traditionally paid music publishers a statutory rate for streaming web radio, rather than having to negotiate with each individual publishing company.

Apple's rumored service apparently goes a step further than Pandora, enabling users to play a selected artist more times than Pandora-like services are allowed.

Part of its plan requires Apple to negotiate with each individual rights holder and not just with the major copyright holders - and that's where trouble came into Cupertino's planned paradise.

Turning down the volume

Music label honchos are reportedly none too keen on Pandora's business model themselves as sources claim the service doesn't provide them with much revenue and takes away from sales.

While the music industry has its issues with Apple, particularly over the legal scramble created when Apple first attempted to announce 90-second song samples in 2010, the industry also doesn't want to see Pandora become too big to topple nor have Apple create an identical service.

Apple, it seems, offers an attractive alternative to the dominate Pandora.

The new service was supposedly set to debut alongside the iPhone 5 earlier this month.

As talks continue, iOS 6's iTunes Match offers songs that are fully streamable for now - eliminating the need to download to a device first.

TechRadar has reached out to Sony/ATV for comment and will update this story if and when additional information becomes available.


Source : techradar[dot]com

Four Samsung LTE devices coming to AT&T, including the Galaxy Note 2

AT&T today detailed four new LTE-equipped Samsung devices will be available on its network including the Galaxy Note 2 and Galaxy Tab 2 10.1.

The list of 4G LTE devices that AT&T offers just got longer. Thanks to the equally exponentially expanding Samsung’s Galaxy line, AT&T is adding four new Android devices to its portfolio. The three new handsets and one tablet will be available over the coming months and will give consumers that many more decisions to have to make when trying to pick out their new Android device. Here’s a quick look at all four new AT&T devices.

Samsung Galaxy Express

The Samsung Galaxy Express fills the void on the middle-to-upper tier offerings in the AT&T line up. That’s right, they have so many phones that there are now tiers between tiers. The 4.5-inch Super AMOLED Plus display will give users a great view of Android 4.0 Ice Cream Sandwich and images captured on the 5-megapixel rear-facing camera. The 1.5GHz dual-core processor have the phone running fast and the 2000mAh battery will keep it going.

Samsung Galaxy Rugby Pro

Designed for people with a more rugged outer shell while maintaining its smarts, the Samsung Galaxy Rugby Pro is designed to take a beating. It’s probably best for people with a rough-and-tumble jobs. So on-site engineers or tax auditors or something along those lines, we’d imagine. We’re not really sure as we spend our days typing on keyboards. What we do know, is that it comes with a 4-inch WVGA Super AMOLED display, a 5-megapixel rear-facing camera, and enhanced Push-to-Talk capabilities. No word on operating system (what version of Android), processor, battery, RAM, or any of the other details one would expect from a phone announcement. It will have full phone data encryption though, so add secret agents to the list of professions that would use this handset.

Samsung Galaxy Tab 2 10.1

If you’ve been looking for an Android tablet, you’re no doubt familiar with the Samsung Galaxy Tab 2 10.1 by this point. AT&T will be bringing the device onto their 4G LTE network soon. To recap what this tablet offers, it operates on Android 4.0 (Ice Cream Sandwich), features a 10.1-inch screen, and is run by a 1GHz dual-core processor with 1GB of RAM. Check out our full review of the Galaxy Tab 2 10.1 for our overall impressions of the tablet.

Samsung Galaxy Note II

While we’ve known that the Galaxy Note 2 is coming to major carriers, AT&T confirmed it’s presence in their upcoming lineup. The phone-tablet hybrid features a 5.5-inch HD Super AMOLED display powered by 2GB of RAM and a 1.6GHz quad-core processor. It’s the only device announced that will come running Android 4.1 (Jelly Bean). Take a look at our hands-on with the Galaxy Note 2 for more information.


Source : digitaltrends[dot]com

Apple almost launched a music streaming service on the iPhone 5

Apple was planning to announce a custom music streaming service similar to Pandora during the iPhone 5 media event a few weeks ago. Negotiations with Sony/ATV stalled at the last minute, however, putting the plans on the backburner for now.

A report from the New York Post points out that Apple and Sony/ATV couldn’t come to terms on per-song licensing fees before the September 12 deadline. Sony/ATV wanted Apple to pay more than the statutory rate that has been set for music played on the web because Cupertino wanted to enable listeners to play a selected artist more times. We’re talking tenths of a penny per stream on average but of course, that’d add up quick given the number of iOS users in the wild.

Services like Pandora adhere to the standard rate which doesn’t allow customers to repeat or play songs from the same artist consecutively like Spotify, for example.

Industry sources told CNET that music labels aren’t particularly fond of streaming music platforms like Pandora because they don’t produce much revenue and possibly cannibalize sales. They were reportedly hoping Apple’s service would be more lucrative than existing streaming platforms.

Negotiations are ongoing but if Apple and Sony/ATV can’t come to an agreement, Cupertino might have to resort to paying the statutory fee just like Pandora and launch a dumbed down version of what they initially wanted. This would result in a lose-lose situation as there’d be fewer listening options for the consumer and less profit for Apple and publishers.


Source : techspot[dot]com

Apple's Pandora-like service talks reportedly derailed by music publisher

Apple's Pandora-like service talks reportedly derailed by music publisher

Apple might be breathing down Pandora's neck before long (credit: iTunes)

Rumors have been flying in recent weeks that Apple has been planning to take on Pandora with a music streaming service of its own - but those plans may have been scrubbed temporarily by a single music publisher.

According to reports published Friday, Sony/ATV Music Publishing has been named as the major holdout in moving the service forward.

Jointly owned by Sony and Michael Jackson's estate, industry sources claim Sony/ATV asked Apple to pay a higher per-song rate than competitors like Pandora.

The company recently bought EMI Music Publishing, granting it power over two million music copyrights for artists from One Direction to The Beatles, rights Apple needs to offer a competitive playlist and a leverage point for Sony/ATV.

Opening Pandora's box

Generally, it looks as though Apple's music service, created in partnership with music labels, aims to be a more flexible alternative to Pandora, one that allows it to take users directly to the iTunes store while letting labels promote an artist, band, or brand at any given time.

Services like Pandora have traditionally paid music publishers a statutory rate for streaming web radio, rather than having to negotiate with each individual publishing company.

Apple's rumored service apparently goes a step further than Pandora, enabling users to play a selected artist more times than Pandora-like services are allowed.

Part of its plan requires Apple to negotiate with each individual rights holder and not just with the major copyright holders - and that's where trouble came into Cupertino's planned paradise.

Turning down the volume

Music label honchos are reportedly none too keen on Pandora's business model themselves as sources claim the service doesn't provide them with much revenue and takes away from sales.

While the music industry has its issues with Apple, particularly over the legal scramble created when Apple first attempted to announce 90-second song samples in 2010, the industry also doesn't want to see Pandora become too big to topple nor have Apple create an identical service.

Apple, it seems, offers an attractive alternative to the dominate Pandora.

The new service was supposedly set to debut alongside the iPhone 5 earlier this month.

Though talks continue, for now, iOS 6's iTunes Match offers songs that are fully streamable, eliminating the need to download to a device first.

TechRadar has reached out to Sony/ATV for comment and will update this story if and when additional information becomes available.


Source : techradar[dot]com

AT&T gives hotspots a touch up with touchscreen MiFi Liberate

AT&T puts control right at user's fingertips with MiFi Liberate, the first mobile hotspot with a touchscreen.

Not too many years ago, people would joke about how everything has a camera built into it. But since everything also has a touchscreen nowadays, wouldn’t it make sense if touchscreens were the new camera? Wouldn’t that be the gadget everyone needs to own? Well, that seems to be the rationale behind AT&T latest device: the MiFi Liberate, the mobile provider’s first ever hotspot device decked out with touchscreen capacity.

The MiFi Liberate, developed by Novatel Wireless, can connect up to 10 devices to AT&T’s 4G LTE network. Those devices can then be managed right from the MiFi Liberate’s 2.8-inch color screen. From the MiFi Liberate, you can control various functionalities, such as monitoring data usage, changing networks, and editing the device settings — straight from the touch interface. Users will also be able to add extra memory space with MicroSD cards. AT&T is promising about 11 hours of battery life in continuous use.

There are currently no pricing or availability information for the MiFi Liberate, and it’s something AT&T may want to move quick to announce. It’s only a matter of time before a company releases a WiFi hotspot with a larger touchscreen and more functionalities, which will prompt the competitive process to continue until someone realizes they’re just creating a tablet that acts as a WiFi hotspot.


Source : digitaltrends[dot]com

Marvel Vs Capcom Origins review: Nostalgia sells, ’nuff said

Marvel vs Capcom Origins

Wolverine battles Mega Man once again as Capcom offers gamers the reheated roots of the Marvel Vs Capcom franchise.

When Capcom released Marvel Vs Capcom 3 in February of 2011, it backed itself into a corner. It had been over a decade since the last Marvel Vs Capcom sequel, and while the company’s latest crossover fighters offered tons of content for new and old fans of the series alike, those neophyte players had no idea where this franchise came from. Or so goes the logic behind Capcom’s latest downloadable arcade game collection, the aptly titled Marvel Vs Capcom Origins.

See, long before Capcom revived the series as part of its 2D fighter renaissance period, the company had been issuing a long line of games that directly led up to the characters and gameplay concepts found in Marvel Vs Capcom 3. Obviously that numeral at the end of the game’s title indicates that there must have been an original Marvel Vs Capcom, but even before that, Capcom established the roots of its “Versus” fighter line in games like X-Men: Children Of The Atom, X-Men Vs Street Fighter, and Marvel Super Heroes. That last title joins the first Marvel Vs Capcom in this collection, and while I’ll cover why this decision is so baffling, let’s first examine Capcom’s success in reviving these genuine arcade classics.

Marvel Vs Capcom Origins

Capcom’s goal in reviving Marvel Super Heroes and Marvel Vs Capcom for this downloadable compilation was obviously to capture the feeling of the original arcade cabinets, and in that regard it’s a smashing success. Along with expected aesthetics options like wide screen display, the developers behind Marvel Vs Capcom Origins designed a number of more “arcade accurate” viewing modes. This includes a mode in which the screen is slightly tilted and covered in scanlines to match the experience of playing the game on an old CRT monitor instead of a modern HDTV. Another mode allows you to view either game as if you were standing off to the side of the arcade machine it’s running on. While most people will find one particular viewing mode they prefer and stick with that for the majority of their time in the game, it’s impressive that Capcom went to such lengths to ape the arcade aesthetic.

Unfortunately, certain viewing modes are objectively less useful than others. The picture directly above these displays my chosen viewing mode, and as you can see it includes a streaming list of various challenges the game has tasked me with completing during a match. Those aren’t there in some of the larger viewing modes.

Marvel Vs Capcom Origins

Anyway, as with Capcom’s downloadable release of Street Fighter III: Third Strike Online, both of the arcade games here have been augmented with hundreds of game-specific tasks. Completing these tasks will earn you Vault Points which can be redeemed for a number of hidden extras. Unlike Street Fighter III: Third Strike Online however, the bonuses in Marvel Vs Capcom Online are far more appealing than simple concept art. Though that’s represented as well, the best stuff to be found in the Vault includes items that unlock either game’s numerous secret characters, as well as items that unlock each character’s ending cinematics. It’s a totally unnecessary addition given that both games are utterly arcade-perfect, but it does offer a tasty carrot on a stick to entice people to keep playing the game.

Excelsior!

The biggest and most important addition to the games found in Marvel Vs Capcom Origins is definitely the game’s online multiplayer component. It’s a slightly upgraded version of the online component seen in Street Fighter III: Third Strike Online, and as in that game, punching people over the ‘net in Marvel Vs Capcom Origins is as silky smooth an experience as you can have outside of an actual arcade setting. Over the 100 matches I played online specifically to test the feature, I encountered absolutely zero lag. Once connected to your opponent, the game feels as smooth and responsive as in any of its offline modes. No hyperbole: Marvel Vs Capcom Origins has the best netcode of any fighting game to date.

Marvel Vs Capcom Origins

As far as the actual gameplay in these games, they’re exactly how you remember them, for better or for worse. While I’m very pleased to see that Capcom perfectly replicated the gameplay experience of these original arcade titles, that also means that each game is utterly broken. The characters are unbalanced, certain fighters are much, much, much better than others, and each game includes a number of exploitable flaws. Normally that would be a problem, but this lack of balance actually made these games more entertaining in their original incarnations and I wouldn’t want to play them any other way. That said, I predict that anyone who plays this game online will get sick of seeing Wolverine and Red Venom very quickly.

Conclusion

Marvel Vs Capcom Origins seeks to offer the definitive, perfect home version of two classic arcade fighters and it does just that. Granted, it’s a bit odd that Capcom would choose Marvel Super Heroes and Marvel Vs Capcom from the six-plus games that could have conceivably appeared as part of this package, but who can really argue with perfectly preserved arcade games like this? The graphics are admirably retro, the in-game audio is as cheesy and lo-fi as you remember and the online component nearly perfectly replicates playing in a real arcade. Given Capcom’s goals here, I’d say the company did admirably. Fighting fans who fondly recall these games will find exactly what they’ve been missing, and maybe a few newcomers will get a bit of a history lesson on why Ryu occasionally has to punch Captain America in the face.

(This game was reviewed using an Xbox Live Arcade copy provided by Capcom.)


Source : digitaltrends[dot]com

BB10: What you need to know

BB10: What you need to know

This one really needs to count for RIM

The future of Research in Motion lies solely in the hands of BB10, the firm is leaking money left right and centre, laying off thousands of staff and struggling to compete in the now highly competitive smartphone market.

BlackBerry 10 is a brand new operating system from RIM, which has been built to run on both smartphones and tablets, much like Android and iOS, and will be absolutely key in deciding the company's future.

Get it wrong and BlackBerry 10 could well sink the Canadian firm, so here's hoping that BB10 (and not BBX after a lawsuit was filed) will be the blockbuster revelation which RIM so desperately needs it to be.

Update: Research in Motion is pretty bullish about the chances of BlackBerry 10, with CEO Thorsten Heins saying: "We have a clear shot at being the number three platform on the market. We're not just another open platform on the market, we are BlackBerry." - powerful stuff.

BlackBerry 10 release date

Initially RIM was planning to launch BB10 before the end of 2012, with at least one flagship device running the operating system arriving in time for Christmas.

However CEO Thorsten Heins confirmed in July that BlackBerry 10 will be delayed until early 2013, as the company continues to fine tune the software, to ensure it launches in the best possible state.

Heins said: "We expect a successful launch of BB10 in the first calendar quarter 2013 – this is our number one priority.

"The timeline has shifted to [this date] and is related to the large volume of software code to work through over last few months.

"This is taking more time than anticipated. To be clear, the change in timeline is not related to architecture, but the integration challenge of bringing all this code our diligent R&D teams have created and get it ready for use globally."

BlackBerry 10 interface

Update: RIM's dubbed its new interface "BlackBerry Flow."

BB10 sees the implementation of a whole new user interface, with RIM doing away with the familiar BlackBerry system we're all used to, in favour of something which resembles the likes of Android and iOS, although with its own unique features.

With BlackBerry 10, RIM has merged homescreens, widgets, app lists and a unified inbox into one slick interface, offering up an easy to navigate user experience.

BlackBerry 10

Although the operating system is still very much in early stages of its development we must say that we were impressed with how smooth and slick the interface felt under out fingers – seamlessly zipping around without fuss.

BlackBerry assured us that this smooth experience would still be present in the final product, thanks to the clever integration of the HTML 5 system, which optimises the performance of the software. We certainly hope they're right.

To find out more about the initial features make sure you read out hands on: BlackBerry 10 review.

Update: A particularly enticing new feature is BlackBerry Peek, which allows users to glimpse their hub screen from any application without exiting the program.

It's a one-finger feature, meaning all it takes is a thumb swipe to see what emails, texts, and other messages are waiting on a phone.

Update:BlackBerry Balance draws a line between professional and personal use, so company phones have a set of rules laid out by the boss on one part of the device while allowing workers more freedom elsewhere.

Update: If you need any more convincing RIM CEO Thorsten Heins has said: "we believe BB10 will advance the OS environment to the next level" - so yeah, watch out Android/iOS/Windows Phone.

BlackBerry 10 keyboard

BlackBerry 10

BlackBerry handsets are famous for their physical boards and RIM is keen to bring this typing experience to its BB10 touchscreen smartphones with its own offering.

RIM has developed its own keyboard, with a design which reflects the physical offerings on its Bold range and a new next-word prediction system which sees suggestions appearing above characters on the board itself.

It's critical that RIM nails the keyboard in BB10, as BlackBerry handsets are synonymous with typing on the go, and if dedicated fans can't easily transfer from physical boards then touchscreen BB 10 handsets may be hard to shift.

To find out more about the BB10 keyboard make sure you read our hands on: BB10 review.

BlackBerry 10 - BlackBerry Hub

The BlackBerry Hub will be the brain center of all BB10 devices, a one-stop shop to access email, Gmail, Twitter, Facebook, BlackBerry messenger, text messages, and other time-sensitive information.

BlackBerry 10 camera

BlackBerry 10

A brand new camera application has been developed for BB10, bringing the operating system inline with the camera functions found on Android, iOS and Windows Phone handsets.

The new app allows for photographs to be "rewound" in case you've mucked up the image.

BlackBerry 10

Say for instance your friend is blinking in a shot, with the new app you would be able to "rewind" the image to the point where they weren't and save it.

With the launch of Blackberry 10, RIM has also revealed a developer toolkit for the platform, which could mean that more photography and image-editing apps are in the pipeline.

BlackBerry 10 apps

Your current BlackBerry apps won't run on BB10, so you'll need to download/purchase a new set of applications onto your new device when they eventually roll out.

Apps are big business in the smartphone and tablet world and RIM is very aware of this, as it's guaranteed developers $10,000 of revenue in the first year of an app's life on BB 10.

The current PlayBook, and to an extent BlackBerry handsets, suffer from a lacklustre offering in the App World store – with the likes of Google's Play Store and Apple's App Store dwarfing RIM's offering and thus putting some consumers off.

As well as the revenue incentive for developers, RIM has also made it easy to port Android applications on the BB10 platform, with an easy to use API helping devs to do this - and hopefully boasting the portfolio of apps available at launch.

BlackBerry 10 devices

The first BlackBerry 10 devices are now expected to arrive in January 2013, and RIM has confirmed that it will offer both full-touchscreen and QWERTY keyboard handset options.

According to leaked BB10 roadmaps, the first touchscreen phone will be called the BlackBerry London, while the first to sport a full keyboard and the new OS will be called the BlackBerry Nevada – both pegged for a first quarter release next year.

The same roadmap also shows RIM isn't going to be giving up on the tablet market after the poor performce of its PlayBook, with another slate, codenamed Blackforest, scheduled for release in the middle of 2013.

It's thought that the Blackforest will also sport a larger screen than the 7-inch PlayBook – possibly putting it in contention to challenge the new iPad and 10-inch Android crowd.

Update: Heins said BB 10 phones will use the same HDMI and USB connectors as past BlackBerry devices, noting, "We all can save some money" - a cheeky dig at Apple and the new port on the iPhone 5 right there.

Update: RIM CEO Thorsten Heins reckons the display on the new touchscreen BB10 device is going to be top notch: "The display in full touch will be beyond what iPhone 5 launched with, it will actually be true HD."

However RIM has also ruled out any chance of us seeing the BB10 handsets before the end of 2012, with the Canadian firm determined to make us wait until the new year.

Update: But wait, what's this? We may have got our first peek at the fully-touchscreen L Series and QWERTY keyboard touting N Series, thanks to a leaked video claiming to be an internal promo clip for RIM.

BB10 devices

BlackBerry 10 on PlayBook

RIM has already confirmed that the BlackBerry PlayBook will receive the update to the BlackBerry 10 operating system, and while there's no firm date for this to be rolled out, we'd expect it to happen pretty soon into the new year.

BlackBerry 10 in cars

The current PlayBook OS is based on the version of QNX built for car makers and "the next generation of QNX for cars is going to be built from BB 10," Alec Saunders told us; car makers are keen to use HTML5 for in-car information and entertainment.

That makes it easier to treat your car as another device, he suggested, and to share information. "Ultimately you will be able to transition from your smartphone to your tablet to your TV to your car. Sync will be important. I think you'll start to see devices do things like Bridge today, where it mirrors [on the PlayBook] what's on the BlackBerry handset.

"You'll use one device to access what's on another. QNX is made for these kind of scenarios, projecting information from one device to another. You won't have five devices and have all your content on everything; it's going to have to grow seamlessly across them."

BlackBerry 7 devices

There's bad news for anyone who currently owns a BlackBerry though, as all BlackBerry 7 handsets will not receive the update to the new BB 10 operating system, as RIM has completely rebuilt the platform from the ground up, which means the current crop of phones will be unable to run it.

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Source : techradar[dot]com

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